


Being ancient in the graphics department doesn’t mean Soulstorm is in any way ugly, either. Though it shames us to have to reel out this old line, it really is more of the same, butwith this gameaddingthe weight of its maps and playable factions, as a collection, Dawn of War with Soulstorm alongside it sets itself apart from a lot of the more youthful games out there. If your RTS enjoyment is about having the latest live-fast, die-young RTS with a 3D engine that’ll most likely churn your PC into an early grave and a multiplayer game that spends most of the time fumbling for a connection, then Soulstorm probably isn’t the game for you.

What makes the campaign an improvement on Dark Crusade’s is that the battle map has obvious choke points that cut down on having to fight over the dull maps again and again, whilst each faction has special abilities that in almost all cases either speed up the settlement part of each battle, or allow armies to attack stronghold regions more directly. You move your army between territories once per turn, and should you tread on hostile soil the 3D battles take over with increasingly bland skirmish-style battles for the most part, mixed with the more enjoyable objective-based battles when you attack a ‘stronghold’ territory. As for the single-player campaign - which will be less of a draw for the multiplayer crowd - well it’s pretty much an expanded version of the one from Dark Crusade, with the battle map stretched across a number of planets and moons rather than a single globe.
